11/11/2022 0 Comments 3ds max materialWith the wireframe material applied to the model it will render just the wireframe. And you should see similar results to the image below. This will open up the rendering dialogue box. Next select the Rendered Frame Window button in the upper right corner of 3ds Max. You should now see similar results in the viewport as in the image below. Select your 3D mesh and the newly created Wire material and select the Assign Material Selection Icon, or you can simply drag the material directly onto the model. If you look at the material you'll see that it's now a wireframe. Under the Shader Basic Parameters check the Wire box. Now select one of the default materials in the material window. If you want to be able to follow along a little easier make sure you're working in the Compact Material Editor. The first thing you'll want to do is open up the Material Editor by either pressing "M" on your keyboard or clicking the icon in the upper right corner of 3ds Max. This first method is the quicker of the two but will require some compositing in an external application like Photoshop to put together the final render. Rendering Wireframe with Standard material The great thing about both of these methods is that they're very easy to accomplish and once you figure out what look you're trying to achieve it's just up to you to decide which will work best. If you're a Maya user and want to learn how to render wireframes you can check out the Rendering Wireframes in Maya article. This post will walk you through the two most common and easiest ways to render out a wireframe for your 3D model in 3ds Max. The most common reason for rendering a wireframe for your 3D model is to be able to show off the clean topology on your model. Rendering out wireframes is something that you'll want to accomplish at some point, whether it's for the breakdown in your demo reel or simply to create that unique look a wireframe overlay can have on your model.
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